Work is being done to a better view of your model in mixed-reality.
3D BIM models contain a lot of information, that’s the point, but the problem begins when you try to load this information into a wearable device.
“The computing power needed to visualise large and highly detailed 3D models can outpace the capabilities of mobile and wearable devices, which lack the processing power of professional high-end desktop machines, says Aviad Almagor, director of Trimble’s Mixed-Reality Program.
That’s why Trimble is collaborating with Umbra. Umbra is a Finish company that has been power up graphics performance in video games for the last 10 years. Umbra are on a mission to make it possible to display any 3D content in real time on any piece of hardware. Working with Trimble they will be exploring the use and integration of Umbra 3D graphics optimisation technology into the Trimble mixed-reality solutions to process and optimise complex 3D models.
By collaborating with Umbra, we can leverage technology proven in video gaming to improve the user experience and enable visualisation of large and complex Architecture, Engineering and Construction 3D models,” adds Aviad.
When working in conjunction with Trimble technologies for BIM and mixed reality, Umbra can preprocess 3D BIM models and produce optimised content that can enable Trimble clients to work with large amounts of 3D content on virtual and mixed-reality devices.
“Mixed reality enables professionals and their clients to interact with 3D models. Trimble customers are involved in some of the largest and most complex projects in the world and it’s important to provide a solution which will support their needs,” said Aviad Almagor, director of Trimble’s Mixed-Reality Program.
As part of the Trimble Mixed-Reality Pilot Program, Umbra technology can be used to optimise the performance of 3D graphics applications. The software automatically generates varied levels of detail of the 3D content. When viewing the 3D visualisation, Umbra is able to choose the right level of detail and show only the objects that are visible to the camera at any given time, essentially streaming in only the necessary 3D assets based on what the user sees.
“Using Umbra, Trimble pilot program users will be able to focus on what’s important about 3D and mixed reality: better communication, richer interaction and faster design review cycles,” said Otso Mkinen, CEO of Umbra.